When Does Assassins Creed Revelations Take Place
| Assassin's Creed: Revelations | |
|---|---|
| | |
| Developer(s) | Ubisoft Montreal[a] |
| Publisher(due south) | Ubisoft |
| Managing director(due south) | Alexandre Amancio |
| Producer(southward) | Martin Schelling |
| Designer(s) | Alexandre Breault |
| Programmer(due south) | Alexandre Begnoche |
| Artist(s) | Raphaël Lacoste |
| Writer(s) | Darby McDevitt |
| Composer(southward) |
|
| Series | Assassin's Creed |
| Engine | Anvil |
| Platform(s) |
|
| Release | Nov xv, 2011
|
| Genre(s) | Activeness-adventure, stealth |
| Style(s) | Single-player, multiplayer |
Assassin's Creed: Revelations is a 2011 action-risk video game developed by Ubisoft Montreal and published past Ubisoft. It is the quaternary major installment in the Assassin's Creed series, and a direct sequel to 2010'south Assassin'southward Creed: Alliance, concluding the "Ezio Trilogy". The game was released on PlayStation 3, Xbox 360, and Microsoft Windows in November and December 2011. A remastered version of Revelations, along with Assassin's Creed Ii and Brotherhood, was released as part of The Ezio Collection for the PlayStation 4 and Xbox One on November 15, 2016, and for the Nintendo Switch on February 17, 2022.
The plot is set in a fictional history of real-earth events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free volition, and the Templars, who desire peace through command. The framing story is set in the 21st century and features the series protagonist Desmond Miles who, after falling into a coma during the events of Alliance, must relive the memories of his ancestors through the Animus device in gild to awaken and notice a way to avert the 2012 apocalypse. The chief story spans the years 1511–1512, and follows an aged Ezio Auditore da Firenze (the protagonist of the trilogy) as he travels to Constantinople to find 5 keys needed to unlock a vault congenital three centuries agone by Altaïr Ibn-LaʼAhad (the protagonist of the start game in the series). While searching for the keys, Ezio becomes caught in a feud between the Ottomans and the Byzantine Templars, and discovers that the Templars are as well attempting to unlock Altaïr's vault and its secrets.
Revelations features an open world and is played from the third-person perspective, with a main focus on using Ezio's and Altaïr's combat, climbing and stealth abilities to eliminate targets and explore the surround. Ezio, who the player controls throughout the majority of the game, can freely explore Constantinople and complete side missions unrelated to the primary storyline. Altaïr is playable in a smaller capacity, equally he is featured only in a series of flashback missions set in Masyaf from 1189 to 1257. In the modern-twenty-four hours, the player controls Desmond in a series of starting time-person platforming levels within the Animus. The multiplayer mode returns from Assassin's Creed: Brotherhood, and has been expanded with additional maps, characters, and game modes.
The game was released with multiple editions, some of which featured exclusive limited-time content. Nearly notably, several editions included an animated short motion-picture show, titled Assassin'south Creed: Embers, which serves as a proper conclusion to Ezio's story, and which was after re-released as a free download on the PlayStation Store. Downloadable content (DLC) released for the game includes new maps and characters for the multiplayer way, and a story expansion titled The Lost Archive, which adds more platforming levels to the modernistic-day.
Upon release, Revelations received largely positive reviews, with praise directed at the world design and narrative, although some reviewers noted that the gameplay of the serial was getting overly familiar and the newly introduced features felt lacking in comparison to the ones introduced in previous titles. The game was a large commercial success, outperforming the sales of its predecessors. It was followed in Oct 2012 by Assassinator'south Creed Iii, which introduces a new storyline and protagonist in the New World during the 18th century, while also concluding Desmond's story arc.
Gameplay [edit]
Assassin'south Creed: Revelations is an action-adventure, stealth game set in an open world environs and played from a third-person perspective. The game features three distinct protagonists: Ezio Auditore, Altaïr Ibn-LaʼAhad, and Desmond Miles. When playing equally Ezio or Altaïr, the game retains the serial' standard gameplay formula, consisting of a mixture of combat, stealth, and exploration. While the base gameplay remains virtually unchanged from the previous championship, Assassin's Creed: Brotherhood, Revelations does add several new features; most notably, the "Hookblade", which acts every bit a replacement for Ezio's traditional dual Hidden Bract (which is broken at the beginning of the game). The Hookblade is intended to facilitate traversal and compensate for Ezio'south former age, allowing him to climb buildings much faster and reach farther ledges. Information technology can also exist used to jump over large gaps and admission ziplines across the environment. Reportedly, the Hookblade speeds up navigation past effectually 30 percent.[1] The Hookblade besides has applications in gainsay, allowing for new moves such equally grabbing and yanking enemies for a combo attack.
The main protagonist, Ezio, tin use the hookblade to admission ziplines across the environments and perform air assassinations on enemies. The hookblade is one of the new features introduced in Revelations.
Some other new aspect in the game is bomb crafting. Introduced early on in the story, this mechanic allows Ezio to experiment with unlike shells and ingredients to create bombs with diverse effects, such as fume to distract guards or lethal explosions that can have out big groups of enemies. There are around xv different bomb variations in the game, although only three can exist equipped at any given time.[two]
Revelations is primarily ready in the urban center of Constantinople during the rising of the Ottoman Empire. Information technology is similar in size to Rome from Brotherhood, and just similar it, it tin be renovated past purchasing different stores, such as armories, book shops, and apothecaries. Doing then non but grants Ezio access to that store's services, but it also increases the passive income generated past the city, which is deposited in the banking concern and must exist collected regularly. The player can also renovate several of Constantinople's landmarks, like the Galata Tower, Hagia Sophia, and the Topkapı Palace, to increment their income. Other locations include Masyaf and Cappadocia, which are visited by Ezio at various points in the story but become inaccessible after their respective sequences are completed.[3]
Similarly to Brotherhood, players can gradually take control of Constantinople from the Templars past destroying their towers in each of the city's districts and killing the Templar captain stationed there. However, this feature has been expanded, as now the Templars will attempt to reclaim their belfry if Ezio's notoriety in that commune becomes also loftier and the player has not yet taken over the other Templar dens. When this occurs, the player will have to defend the tower in a "Den Defence" minigame, where they control a group of Assassins from the rooftops and must fight off multiple waves of Templar soldiers and siege equipment.
Some other returning feature from Alliance is the ability to recruit Assassinator initiates and telephone call them for support during missions or send them on assignments to other cities around the Mediterranean Ocean, which are controlled past the Templars.[4] By completing contracts, the initiates gain experience and level upward, granting them access to meliorate equipment, and too reduce Templar influence in a detail region. When Templar control over a city is weakened enough, the Assassins can launch an attack to endeavour and have it over. To prevent the Templars from reconquering a city, Ezio can assign upwardly to five Assassins to be permanently stationed there. An Assassin recruit who has reached the highest possible rank can be assigned to serve as the "Den Master" for any of the Assassin-controlled towers in Constantinople. This allows them to level up five additional ranks, and also unlocks a unique mission for each district, in which Ezio and the Assassin hunt down a dangerous Templar in that area of the city.
Other side activities include Piri Reis Missions, which teach the thespian about the different types of bombs that can be crafted; Society Challenges for any of the three marry factions in the game (Thieves, Mercenaries, and the Romani); and finding rare books for Ezio's dear interest, Sofia Sartor. In-game collectibles include treasure chests, Animus data fragments, and Ishak Pasha's Memoir Pages, the last of which unlock a hole-and-corner mission akin to the Assassin Tombs from Assassin'southward Creed II and Lairs of Romulus from Brotherhood, in which Ezio must explore the inside of Hagia Sophia to recall Pasha'due south armor set.
Outside of the Ezio sequences, the game also features six Altaïr memories, which are unlocked later on Ezio retrieves each "cardinal" for the Masyaf library. In these sequences, Ezio is reliving primal memories from Altaïr'southward life in Masyaf, during which the player controls the latter. Altaïr controls similarly to how he did in Assassinator'due south Creed, and lacks all of Ezio'southward advanced equipment, being limited to a sword, a single Hidden Blade, and throwing knives. Besides Ezio and Altaïr, the player tin besides play as Desmond in the modern day, whose mind is stuck in the computerized core of the Counterinsurgency, known equally "Animus Island". The island acts as a mini-hub, from where Desmond tin can access five memory sequences known every bit "Desmond's Journeying", equally long every bit the player has collected enough data fragments or has The Lost Archive DLC installed. These sequences play differently from anything that has come before in the series, as they involve get-go-person platforming and puzzles, while the story is provided in the form of narration by Desmond, who recounts his life prior to the events of the first Assassin's Creed game.[5]
The console versions of the game support the stereoscopic 3D mode for both 3D-Hard disk and 2D-HD television screens. All Revelations gameplay videos and cine have S3D back up.[6]
Multiplayer [edit]
Multiplayer gameplay also makes a render in Revelations, and builds upon the basic game modes from Alliance with new characters and locations and improved matchmaking and game interface. Before release, Ubisoft stated that although this component is returning, the narrative, which is considered more important to the franchise, is an area of greater focus.[7] As players level up in multiplayer, they move up in their Abstergo Templar rank and gain admission to more information about the company.
New multiplayer modes are added to the already existing modes, including "story-oriented quests", as well every bit a much-requested Capture the Flag mode. Some multiplayer maps are based in the island of Rhodes.[8] Amongst the new additions is a new multiplayer mode — Deathmatch — which differs from the previous multiplayer gameplay in that there is no compass pointing toward your assigned target, rather, at that place is a box in the top right of the screen where your electric current target is displayed, which glows blue when you enter the line of sight of your target. At that place is also Simple Deathmatch, which besides removes the abilities and perks from the players.
The multiplayer office is protected by the Uplay Passport system on PlayStation three and Xbox 360,[9] which requires a lawmaking for access. Codes are included in all new copies of the game, simply are tied to a single Uplay account. This means that players who purchased their re-create second manus will demand to buy a new code to admission the multiplayer. Uplay players can buy a new Passport lawmaking online or activate a costless trial.[10]
Players who preordered the game with specific editions received three exclusive multiplayer characters: the Ottoman Jester, the Crusader, and the Ottoman Doc. Those who played the Assassin's Creed Alliance multiplayer received the Courtesan, a character who besides appeared in the multiplayer for Brotherhood. More characters and maps were later added via downloadable content.
Synopsis [edit]
Setting and characters [edit]
Assassin's Creed Revelations features all three of the series' major characters up until this point: Desmond Miles (Nolan North), Altaïr Ibn-La'Ahad (Cas Anvar), and Ezio Auditore da Firenze (Roger Craig Smith).[11] The principal part of the story takes Ezio to Constantinople, present day Istanbul, in 1511 AD, during the ascent of the Ottoman Empire. Four of the city's districts are available to explore: Constantine, Bayezid, Imperial, and Galata.[12] Ezio also briefly travels to Cappadocia, part of which is a completely underground city populated solely by Templars,[13] [14] and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game).[14] He discovers Altaïr has sealed within the fortress an aboriginal artifact that is said to be a powerful weapon which could cease the Templar-Assassin state of war forever, and had the keys hidden in Constantinople.[8]
The game as well continues the stories of both Desmond, following the events of Assassin'southward Creed: Brotherhood, and Altaïr, post-obit the events of Assassinator's Creed. Desmond's function of the narrative is gear up in 2012, and continues the story arc established in Assassin's Creed. After falling into a coma at the stop of Alliance's story, Desmond has become trapped in the Counterinsurgency 2.0,[15] where he finds a rubber style known as "the Black Room". Helped by the preserved consciousness of Dirt Kaczmarek / Subject 16 (Graham Cuthbertson), Abstergo Industries' previous Animus test subject, he must detect a "synch nexus", a central retention that links him with Altaïr and Ezio, to reintegrate his splintered hidden and awaken from his coma.[13] Altaïr's part of the narrative is told in the form of flashbacks experienced by Ezio through the keys he finds, which hold Altaïr'south memories. It spans the years 1189–1257 Advertizing, and depicts several key moments in Altaïr'south life, primarily his struggle to pb the Assassins into a new era after becoming their Mentor.
During the game, Ezio meets a diversity of historical figures, including Manuel Palaiologos (Vlasta Vrana), an heir to the at present-lost Byzantine Empire; Byzantine Templars lurking in the shadows of Constantinople;[xvi] Prince Suleiman (Haaz Sleiman), the man who will one twenty-four hour period become i of the Ottoman Empire's greatest Sultans;[17] and his uncle, Prince Ahmet (Tamer Hassan).[xviii] Other historical figures include Piri Reis (Alex Ivanovici),[19] Niccolò and Maffeo Polo,[twenty] Ishak Pasha,[21] Yusuf Tazim (Chris Parson),[22] Al Mualim (Peter Renaday),[23] Bayezid II,[24] Selim I (Mark Ivanir),[25] Shahkulu (Alex Ivanovici),[26] and Tarik Barleti (JB Blanc).[27] Ezio's love interest, Sofia Sartor (Anna Tuveri), is based on Portrait of a Young Venetian Woman past Albrecht Dürer.[28]
Plot [edit]
Single-role player [edit]
Following the events of the previous game, Shaun Hastings stays in Rome to nourish Lucy Stillman's funeral, while Rebecca Crane takes the comatose Desmond to his father, William Miles, in New York. To save Desmond'due south mind, they identify him in the Animus'southward safety way, the "Blackness Room". Enkindling on Animus Isle, a testing program within the Black Room, Desmond meets the consciousness of Clay Kaczmarek, Abstergo's previous Counterinsurgency exam subject, who explains that Desmond must repair his mind by fully reliving his ancestors' memories, at which indicate the Counterinsurgency tin divide Desmond from his ancestors, and awaken him.
Desmond returns to the perspective of Ezio, who, in 1511, travels to the Assassins' former fortress in Masyaf to acquire more than nearly their secrets. He finds Masyaf occupied by the Templars, who try to execute him. Ezio escapes, and discovers the entrance to an underground library built by Altaïr, which requires five "keys" to unlock. The Templars have plant one key underneath the Ottoman Sultan's palace, and are searching for the remainder in Constantinople. Travelling there, Ezio is met by Yusuf Tazim, leader of the Ottoman Assassins, and befriends the young pupil Suleiman. Ezio presently learns that the keys were hidden past Niccolò Polo, and meets Sofia Sartor, an Italian traveler and collector. Ezio finds the keys with Sofia's help, while developing feelings for her.
Meanwhile, Prince Ahmet and his blood brother Selim are quarreling over who will inherit the Sultanate. Revealing himself as Selim's son, Suleiman asks Ezio to investigate the Byzantine Templars, whom he suspects to be behind the feud. Ezio discovers that Manuel Palaiologos, with Templar support, is attempting to raise an ground forces to overthrow the Ottomans and re-establish the Byzantine Empire. Ezio travels to Cappadocia, kills Manuel, and recovers the concluding key, but learns Ahmet is the true mastermind behind the Templar plot to open Altaïr's library.
During these events, Ezio uses the keys to witness various moments in Altaïr's life. He learns that Altaïr, after killing his traitorous mentor, Al Mualim, took over and tried to reform the Assassins, but was challenged by a former friend, Abbas Sofian. While Altaïr and his married woman Maria were away fighting off the Mongol invasion, Abbas staged a coup, seizing control of the Assassins and executing Altaïr'southward youngest son, Sef. Altaïr sought revenge, merely Maria tried to stop him, leading to her likewise existence killed. Altaïr was subsequently forced into a self-imposed exile, simply eventually returned to impale Abbas and repossess leadership of the Assassins. Years later, Altaïr encoded his memories on the keys earlier entrusting them to Niccolò.
Returning to Constantinople, Ezio discovers that Ahmet has killed Yusuf and kidnapped Sofia, demanding the keys in exchange for her. Ezio agrees, but subsequently saving Sofia, he pursues Ahmet and recovers the keys. While Ahmet is killed by Selim, at present the Sultan, Ezio is spared due to Suleiman's endorsement, but is ordered to leave Constantinople and never return. Subsequently completing this retentiveness, the Animus begins to delete backlog information. Clay sacrifices himself to save Desmond from being deleted.
Ezio and Sofia render to Masyaf, where Ezio unlocks Altaïr's library, finding information technology empty except for Altaïr'southward skeleton and a sixth key. Through the key, Ezio discovers that the library was a vault meant to house Altaïr's Apple tree of Eden, and that Altaïr had sealed himself to protect it. Ezio leaves the Apple there, stating that he had seen plenty for one life, and speaks direct to Desmond, knowing that he is watching. He tells Desmond that he realizes he is zilch more than than a conduit for a message, and hopes that Desmond will exist able to find answers to his questions. With this, Ezio retires from the Assassins.
Desmond is approached by Jupiter, a member of the First Culture. He explains that his race had studied methods to save the planet from destruction, and transmitted all the collected data to a cardinal vault—the Grand Temple. Jupiter tells Desmond that he must notice the Temple earlier an impending solar flare hits the Globe and kills all of humanity. Awakening from the blackout, Desmond finds Rebecca, Shaun, and William next to him, and tells them that he knows what they must exercise, just every bit they arrive at the M Temple's location.
Multiplayer [edit]
The multiplayer aspect has its own plot from the Templar perspective. After impressing Warren Vidic in the first stage of Abstergo'south Animus Training Programme, the actor is selected to participate in the second stage of the program for further preparation. Upon beingness promoted to the rank of Principal Templar, the player is allowed into the inner sanctum of the Templar Order and is implanted with a tracker to ensure their trustworthiness. After reaching level 50, the actor is dubbed an active agent, and assigned the task of finding and capturing the current Mentor of the Assassin Order: William Miles.[29]
The Lost Archive [edit]
During his fourth dimension in the Animus's Black Room, Desmond unwillingly experiences Dirt Kaczmarek's memories. Through them, Desmond learns that Dirt was also an Assassin, assigned to infiltrate Abstergo Industries' Animus Project laboratory in Rome and notice what Warren Vidic hoped to achieve by exploring the genetic memories of various Assassins. Lucy Stillman, an Assassinator herself, had been placed within the facility to rescue Clay when his mission was complete. In his memories, Dirt recalls his father'south disregard for his career goals, demanding that Clay should instead become an engineer to provide for his family. Clay believed that his father's focus on wealth pushed his mother away from the family.
Clay eventually realized that Vidic was using these genetic memories to notice the locations of the Pieces of Eden. In particular, Vidic focused on locating an Apple tree of Eden, which was meant to be launched aboard a satellite to control the minds of humanity across the Globe. Dirt also discovered Lucy discussing her truthful loyalty to the Templars with Vidic, and revealed her bodily motives, which were to remove Desmond from the Abstergo facility and ship him to a more comfy surroundings, where she would use the Assassins' resources to permit Desmond to observe the location of the Apple tree and recover information technology for the Templars. After discovering that Dirt had learned about her treachery, Lucy wiped the security feed showing that he had witnessed her conversation with Vidic, and kept Dirt imprisoned at the Abstergo facility, both to protect him and to keep her true allegiances secret.
These memories go along in a loop until Desmond collects all the scattered retentivity fragments, which allow him to admission a final memory. In information technology, Clay emails his begetter to tell him not to worry most his disappearance, considering he has found a greater purpose to serve, foreshadowing his suicide.
Evolution [edit]
Assassin'south Creed: Revelations was initially conceived equally a Nintendo 3DS game called Assassin'due south Creed: Lost Legacy well-nigh Ezio traveling east to the Assassins' sometime city of Masyaf, where he would take discovered the origins of the Assassin Order.[thirty] It was first announced during Nintendo's E3 2010 press briefing.[31] It was quietly cancelled and its master concept was adult into Assassin's Creed: Revelations.[32]
In November 2010, Ubisoft's CEO Yves Guillemot teased "something Assassinator'due south related" in 2011, despite an earlier statement by Ubisoft Montreal'southward Jean-Francois Boivin that no Assassin's Creed game will be released in 2011.[33] Geoffroy Sardin of Ubisoft later confirmed that there will exist a "big" Assassinator's Creed game in 2011.[34] Guillemot too explained that ultimate goal for Ubisoft is to release new games in the franchise annually along with Ubisoft's most popular other franchises.[33] In Feb 2011, Ubisoft CEO Yves Guillemot confirmed that the next Assassin'south Creed game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012.[35]
On Apr 29, 2011 the game's proper name was released on the official Assassinator'southward Creed Facebook page, with a link which led to a flash file.[36] The teaser prune included the words, "Altaïr Ibn La-Ahad, Son of no i" in Arabic which hints that Altaïr, the main protagonist of the offset game, may once again exist the primary protagonist of the game.[36] A third teaser clip for the game showed the city of Constantinople, which hints at it being the setting for the game.[37] In the E3 rumor section of its April 2011 issue, Xbox World 360 said Assassin's Creed: Revelations is not Assassin'south Creed 3, but suggests that game is also secretly in the works. Revelations was likely to be "another slimline Brotherhood-style offering", Xbox Globe 360 stated.[38] On May 5, Game Informer released details of the game,[39] and the game was "officially" announced by Ubisoft at Electronic Entertainment Expo 2011.[xl]
The game was adult primarily by Ubisoft Montreal in Canada. Production was aided in role past five other Ubisoft developers: Annecy, Massive, Quebec, Singapore, and Bucharest. Lead writer Darby McDevitt said that Revelations would not answer all the burning questions clouding the series, stating "Well, we won't reply everything because Desmond's story continues. But fans will definitely know most of the important details of Ezio and Altair'southward lives, and how they fit into the grand scheme."[41] McDevitt also stated that 85 percent of Assassinator'south Creed's overarching plot is already "mapped out". McDevitt claimed original Creed protagonist Altaïr had his story arc written for ii years, and that Ezio'southward ultimate fate was planned during the development of Brotherhood.[42]
Voice of Desmond Miles, Nolan Northward, urged Ubisoft to adopt motion capture methods similar to Naughty Dog'due south Uncharted. Speaking in an interview, North admitted at that place is a "disconnect" in the Ubisoft game's current setup, which has voice actors provide phonation facial animation separately from body motion capture, which is recorded past different actors. "I wish it wasn't done separately," North said. "Don't get me incorrect, the mo-cap actors do a great job, but there will always be somewhat of a disconnect when it's washed this way. After my experiences on the Uncharted franchise, where the actors do both functioning and voice, I can honestly say there is absolutely a difference."[43]
The PC version of Assassin's Creed: Revelations does not strength players to always be online to work similar its predecessors, despite Ubisoft's recent claims that its policy is a success, insisting information technology has seen "a clear reduction in piracy of our titles which required a persistent online connection". Even and then, the e'er-online DRM was permanently removed from all single-player games. Information technology does, however, require a ane-time-only online activation the very first time the player plays the game, which will permanently bind the activation code to the player'due south account, and thus, it does not need to be activated again on the aforementioned account if the game is reinstalled for some reason. This also applies to reinstalling on some other computer. Following that, the role player can permanently play the game in offline mode.[44]
Marketing and release [edit]
Ubisoft appear a PlayStation Network timed exclusive multiplayer beta for Assassin's Creed Revelations on Baronial 10, 2011. The beta began on September three, 2011, and finished September 17, 2011, exclusively for PlayStation Plus and Uplay members on PlayStation 3. On September viii, the multiplayer beta opened to everyone with a PSN account. The beta offered admission to 9 characters (The Watch, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombardier, The Trickster, The Champion – all boasting different abilities), three maps (Knight's Hospital, Antioch, Galata) and four playable modes (the previously seen Wanted and Manhunt options joined by new Deathmatch and Artifact Set on variants).[45] [46]
Media Molecule announced on November xv, 2011 that a new Ezio costume for Sackboy volition be made bachelor in LittleBigPlanet 2 to promote the launch of Assassin'south Creed: Revelations.[47] Those who pre-ordered through All-time Buy got an exclusive multiplayer graphic symbol.[48] All day one copies of Revelations for the PlayStation iii had the beginning Assassin's Creed bundled as part of the disc, which launched in 2007. Ubisoft called the declaration a "special partnership" betwixt itself and Sony Reckoner Amusement America, and that the deal only applies in Europe.[49] Additionally, Ubisoft released an Assassin'south Creed: Revelations Avatar collection Xbox 360, which includes a Codex prop, Desmond'due south blackness hoodie, and a pet eagle. Also, the following outfits will be available: Ezio, Bombardier, Guardian, Picket, and Vanguard (female only).[48]
Retail editions [edit]
| Features | Standard (consoles & PC) | Counterinsurgency Edition (consoles & PC)[50] [51] [52] | Collector'southward Edition (consoles & PC)[50] [51] [52] | Special Edition (consoles & PC)[50] [51] [52] | Signature Edition (consoles & PC)[50] [51] [52] | Gold Edition (PC Download)[50] [51] [52] | Ultimate Parcel (consoles & PC)[53] | Ottoman Edition (consoles & PC)[54] |
|---|---|---|---|---|---|---|---|---|
| Game disc | Aye | Yes | Yeah | Yes | Aye | No, (Download) | Yes | Yes |
| Sectional packaging | No | Yes (Animus box packaging) | Yes (Special Collector'south Edition packaging) | Yes (standard box with exclusive artwork) | Yes (Black and white variant of standard box art) | No | Yes (Blackness, fold-out cardboard box) | Yes |
| In-depth encyclopedia | No | Yes | No | No | No | No | No | No |
| fifty-folio fine art book | No | No | Yes | No | No | No | No | No |
| The original game's soundtrack | No | Yep | Yes | Aye | Yes | No | Aye | No |
| Assassin'south Creed Embers Pic DVD | No | Yep | Yes | No | Yes | No | Yes | No |
| Exclusive unmarried-player mission | No | Yes (Vlad the Impaler Prison) | Yes (Vlad the Impaler Prison) | No | Aye (Vlad the Impaler Prison house) | Yes (Vlad the Impaler Prison house) | Yes (Vlad the Impaler Prison) | Yes (Vlad the Impaler Prison house) |
| The Lost Archive DLC | No | No | No | No | No | Yes | No | Yes |
| Exclusive multiplayer character | No | Yes (The Crusader and Ottoman Jester) | Yes (The Crusader and Ottoman Jester) | Yes (The Crusader and Ottoman Medico) | Yes (Ottoman Jester) | Yep (The Crusader, Ottoman Jester and Ottoman Doc) | Yep (Ottoman Jester) | Yep (The Crusader, Ottoman Jester and Ottoman Physician) |
| Sectional armor for Ezio | No | Yep (Armor of Brutus) | Aye (Turkish Armor and Armor of Brutus) | Yes (Turkish Armor) | No | Yeah (Turkish Armor and Armor of Brutus) | No | Yep (Turkish Armor and Armor of Brutus) |
| Altaïr's Robes | No | Yep (as a pre-order bonus from EB Games Commonwealth of australia) | Yep (every bit a pre-order bonus from Play UK) | No | No | Yes | No | Yes |
| Capacity upgrades | No | Yeah (For subconscious gun bullets, bombs & crossbow arrows) | Aye (For subconscious gun bullets, bombs & crossbow arrows) | No | Yes (For subconscious gun bullets, bombs & crossbow arrows) | Aye (For hidden gun bullets, bombs & crossbow arrows) | Yep (For hidden gun bullets, bombs & crossbow arrows) | Yes (For hidden gun bullets, bombs & crossbow arrows) |
| Leonardo da Vinci's flight machine 6"-7" calibration replica | No | No | No | No | No | No | Yeah | No |
| Ezio 7-inch action effigy | No | No | No | No | No | No | Yes | No |
In that location are several different limited editions of Assassin's Creed Revelations. The Animus, Collector's and Special editions were bachelor on all platforms and only in Europe, Australia and New Zealand, while the Signature Edition was only available in North America through GameStop for all platforms.[48] [50] [51] [52] Those who pre-ordered Assassin's Creed: Revelations through GameStop automatically upgraded to the Signature Edition of the game at no actress cost. The Signature Edition features exclusive packaging, a bonus unmarried-thespian mission (Vlad the Impaler Prison), an exclusive multiplayer character (Ottoman Jester), weapons chapters upgrades, an animated curt motion picture (Assassin's Creed Embers Motion picture) and the original game'south soundtrack.[48] [55]
The "PS3-Simply edition" includes the standard game contents plus a complete version of the Assassin'due south Creed original game included in the game disc. This edition is only available to those who bought the game when information technology first released or pre-ordered it.[56] The Animus Edition features an Animus box, an in-depth encyclopedia, an animated short film (Assassin's Creed Embers Movie) and the original game's soundtrack. In-game content included is an sectional mission (Vlad the Impaler Prison house), an armor from Assassin'due south Creed: Brotherhood (Armor of Brutus) in unmarried-player, weapons capacity upgrades, and two additional multiplayer characters (The Crusader and Ottoman Jester).[50] [51] [52]
The Gilded Edition is digitally exclusive to the PC. It is available on Uplay and Steam and information technology contains all the downloadable and redeemable content available on Uplay.
Downloadable content [edit]
Uplay content [edit]
Ubisoft's Uplay system enables farther in-game enhancements which can be redeemed past points that are given when playing the game. The available awards are a Revelations theme or wallpaper for PC and PlayStation 3, Solo Pack, Mediterranean Exclusive Missions, and Multiplayer Pack which unlocks the Knight character.
Ancestors Character Pack [edit]
On the day of the game's launch, Ubisoft appear that they were working on various downloadable content (DLC) for the game. The showtime one announced was a character pack, which was released in December 2011.[ needs update ] Information technology adds iv new characters to the multiplayer mode: the Privateer, Corsair, Brigand, and Gladiator.
Mediterranean Traveler Map Pack [edit]
The second DLC pack appear was the Mediterranean Traveler Map Pack, which was released on January 24, 2012. It adds six new multiplayer maps, three of which render from Assassin's Creed: Brotherhood.[57]
The Lost Archive [edit]
The final DLC pack for the game, titled The Lost Annal, was released on February 28, 2012. It adds a new entrada in the way of the "Desmond's Journey" sequences from the base game, every bit well equally nigh of the exclusive content from the different limited editions of Revelations. The DLC pack is available for buy separately and bundled with the Ottoman and Gilt Editions.
Reception [edit]
Assassin'southward Creed: Revelations received generally positive reviews from critics upon release. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 80.05% and fourscore/100,[75] [58] the Xbox 360 version 79.37% and fourscore/100,[76] [59] and the PC version 74.67% and lxxx/100 respectively.[77] [60] IGN gave the game a rating of 8.five out of 10, stating "This is the best Assassinator's Creed yet, fifty-fifty if that victory is claimed by an inch and not a mile. If y'all've been following the lives of Altair and Ezio this long, you owe it to yourself to see their last take a chance."[66] 1UP gave the game a rating of B+, stating "While Revelations lacks that one supreme comeback or standout mechanic that divers AC2 and Brotherhood each, it's however a damn fine sendoff for Altair and Ezio."[61]
Edge gave the game a rating of vii out of 10, saying that "unlike the elegant pb, who'south grey-haired but unbowed by the end of the adventure, Assassin's Creed has been quietly compromised by age".[63] Eurogamer too gave the game a rating of 7 out of 10, writing "where Brotherhood enhanced the thrill of beingness Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age."[64]
VideoGamer gave the game a rating of 7 out of x, stating "So, for the first time, a new Assassin'southward Creed game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: summed up by the hookblade, a supposedly key new characteristic which in do merely extends Ezio'southward reach slightly, and allows him to glide downwardly the occasional zipline."[69] GamePro also gave the game a rating of 7 out of 10, proverb that "at its core, this is the Assassin's Creed we've grown to beloved in recent years, and it still serves as a pretty skilful time sink – plus, information technology's a necessary span to next year'due south already-announced follow-up. But obligation shouldn't exist the master reason to play something, and sadly, that's besides frequently the case in this humdrum campaign."[70]
Game Informer gave the game a rating of 8.75 out of 10, writing "a number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader diverseness and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. Yet, the game offers more of what has been bang-up about the franchise, and that should be enough to bring most fans to the tabular array, even if information technology is a poor starting bespeak for new players."[71] GameTrailers also gave the game a rating of 8.viii out of x, saying that "the engine is a chip long in the tooth and some of the content isn't entirely worth exploring, merely if you're looking for an unforgettable summit shelf activeness/run a risk, heed the creed".[67]
Official Xbox Mag gave the game a rating of eight.5 out of 10, stating "What's available here remains as ridiculously appealing every bit ever. It's nevertheless a thrill unique to the series to be perched half dozen stories high, looking out across miles of meticulously rendered game world — even if that dazzling, danger-filled world has grown overly familiar, having traded what was once revolution for iterative evolution."[73] Uk Official PlayStation Magazine gave the game a rating of 9 out of x, stating "As a conclusion for Ezio's chapter, Revelations proves an utterly brilliant swansong."[74]
In Apr 2020, Game Informer ranked the game every bit the tenth best game in the Assassinator's Creed series to engagement.[78]
Sales [edit]
Ubisoft CEO Yves Guillemot announced during an earnings phone call on November 8, 2011, that pre-orders for Assassinator'due south Creed: Revelations were "significantly higher" than figures for Assassin'due south Creed: Brotherhood, nonetheless the firm is withal expecting a "double digit refuse" in sales for Revelations compared to the other title.[79] According to NPD Group, Revelations was the 4th-all-time selling game in the U.S. in November 2011. Ubisoft announced sales of Revelations were upward 10 percent year-on-year on 2010s Brotherhood. That puts Revelations' first month total at around 1.26 million.[lxxx] Revelations debuted at second place in the U.k. video game sales chart in its first week. Its calendar week one numbers were better than those of its predecessor Brotherhood past four pct in unit terms and 8 pct in revenue, making information technology the best performing title both in the series and in Ubisoft'south history to appointment. 61 percent of the game's sales occurred in the beginning 24 hours.[81] As of February 15, 2012, the game has shipped 7 million copies worldwide.[82]
Notes [edit]
- ^ Boosted piece of work by Ubisoft Annecy, Ubisoft Bucharest, Massive Entertainment, Ubisoft Quebec and Ubisoft Singapore. Ported to Microsoft Windows by Ubisoft Kyiv and Ubisoft Bucharest.
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External links [edit]
- Assassin's Creed: Revelations at IMDb
- Assassinator's Creed: Revelations at MobyGames
When Does Assassins Creed Revelations Take Place,
Source: https://en.wikipedia.org/wiki/Assassin%27s_Creed:_Revelations#:~:text=The%20main%20story%20spans%20the,first%20game%20in%20the%20series).
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