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- Run into as well: Cabin, Cabin Locations
The selection area for maps at character cosmos.
There are 7 unlike Farm Maps to cull from in Stardew Valley. Each map offers a unique layout of the Farm, offer different benefits and favoring specific skills. But 1 map can exist chosen when starting a new game, and cannot be inverse once selected.
The Standard Subcontract offers the most space to institute crops and raise animals. The other half dozen farms lack farming area, but offer special perks in comparison:
- The Riverland Farm encourages Fishing.
- The Forest Farm encourages Foraging.
- The Hill-top Farm encourages Mining.
- The Wilderness Farm encourages Combat.
- The Four Corners Subcontract offers perks from other maps and encourages Multiplayer.
- The Beach Farm offers actress items and encourages Fishing and Foraging, just discourages Farming belatedly game.
The interior of the farmhouse is decorated to match the theme of the chosen map. This includes piece of furniture, wallpaper and flooring. The exterior of the firm is the same regardless of map choice.
There is an abased edifice which can after be turned into the Greenhouse on all maps. Once repaired, it can be moved past visiting the Carpenter's Shop or Magician's Tower.
Map Types
| Name | Map | Clarification | Associated Skill |
Standard Farm | | - The majority of this map is farming country, ideal for crops and animals.
- The number of tillable tiles on this map is 3427, with 235 non-tillable but build-able tiles.
- The biggest contiguous rectangular surface area is 63 10 31 (1953) tiles.
| Farming |
Riverland Subcontract | | - The majority of this map is water. Line-fishing is viable on this farm:[1]
- 70% of the time, players will take hold of town river fish, i.e., fish that are institute in Pelican Town.
- 30% of the time, players will catch forest fish, i.east., fish that are establish in Cindersap Wood.
- H2o significantly decreases the corporeality of farming area.
- The number of tillable tiles on this map is 1578, with 516 not-tillable merely build-able tiles.
| Fishing |
Wood Farm | | - The farm border is made of trees and foliage, simply like in the Secret Wood.
- Many bushes can exist plant on this map, including berry bushes.
- The western clearings spawn 8 renewable Large Stumps (Hardwood), seasonal fodder items, and unique Weeds that always drops Mixed Seeds. The possible forage items are:[two]
- Leap: Dandelion, Leek, Morel, and Wild Horseradish (25% run a risk each)
- Summer: Mutual Mushroom, Grape, Spice Berry, and Sweet Pea (25% take chances each)
- Fall: Chanterelle, Common Mushroom, Royal Mushroom, and Red Mushroom (25% chance each)
- When angling:[one]
- 5% of the time (modified by daily Luck), players will catch Woodskip. The exact formula is 0.05 + Daily Luck. This means that if the daily luck is at or beneath -0.05, there is no risk of catching a Woodskip. With maximum luck (0.125, but possible with the Special Charm), each cast has a 17.five% gamble to claw a Woodskip.
- 45% of the rest of the time, players volition catch pond and river fish, i.e., fish that are found in Cindersap Forest.
- Otherwise, players will simply catch trash.
- Additional ponds and grass areas decrease the overall farming area.
- The number of tillable tiles on this map is 1413, with 1490 not-tillable merely build-able tiles.
| Foraging |
Hill-top Farm | | - The southwest hilltop spawns Stones, Ore nodes, and Geode nodes depending on the player'south Mining level. If farm quarry is cleared, it will unremarkably regenerate 7-13 items every 4th solar day which appears to be the optimal 24-hour interval to clear the farm quarry. The mining area may sometimes be blocked by a Large Stump, Large Log, or a Boulder, making information technology incommunicable to enter until the histrion has the correct tool.
- Additional cliffs and a stream decrease the overall farming surface area.
- When fishing:[1]
- 50% of the time, players volition take hold of forest river fish, i.e., fish that are institute in the Cindersap Forest river.
- l% of the time, players will just catch trash.
- The number of tillable tiles on this map is 1648, with 930 non-tillable only build-able tiles.
| Mining |
Wilderness Farm | | - Monsters spawn at dark (scales with the player's Combat level).
This map can spawn more Wilderness Golems than other farms if they accept spawning monster enabled. See Advanced options for more than info. - When line-fishing:[1]
- 35% of the time, players volition catch lake fish, i.east., fish that are plant in The Mount lake.
- 65% of the time, players will merely grab trash.
- Additional cliffs and ponds decrease the overall farming area.
- The number of tillable tiles on this map is 2131, with 444 not-tillable but build-able tiles.
| Combat |
Four Corners Farm | | - The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps.
- Superlative left: Forest Farm. This quadrant has a small grassy area containing a Large Stump, and weeds hither tin can transform into the same unique ones that always drop mixed seeds as on the Forest Farm.
- Top right: Standard Farm. This quadrant has the about farming space.
- Bottom left: This quadrant has a swimming. Players have a l% chance of communicable wood pond fish, i.e., fish that are constitute in the Cindersap Forest swimming.[one]
- Bottom right: Hilltop Farm. This quadrant contains a small quarry that spawns Rocks and Ore and Geode nodes depending on the player'due south Mining level.
- Additional cliffs and ponds subtract the overall farming area.
- The number of tillable tiles on this map is 2952.
| Multiplayer |
Beach Farm | | - Good foraging and fishing, and a lot of open up space. Sometimes, supply crates wash upwardly on shore.
- Both forest and beach foragables may spawn.
- Sprinklers don't work in the sandy soil.
- Intended for "seasoned players", not every bit a get-go farm.
- The number of tillable tiles on this map is 2700, with 1928 not-tillable only build-able tiles.
- There is a patch of 202 tiles (10x20 plus 2) where sprinklers can exist placed.
- When line-fishing:[1]
- 15% of the time, players will catch Seaweed.
- 5.ane% of the time, players will catch one of Oyster, Coral, Mussel or Crinkle. Chances for each item are equal.
- 52.73% of the fourth dimension, players will catch body of water fish, i.e., fish that are found in The Beach.
- 27.17% of the time, players volition catch trash.
| Foraging Angling |
References
- ↑ ane.0 1.ane i.ii ane.iii 1.4 ane.five The fish that tin can be caught on each of the farm maps are determined by Farm::getFish and Farm::getFishingLocation in the game code, too as the standard subcontract map lawmaking in GameLocation::getFish and data file Content\Fish.xnb.
- ↑ See Farm::DayUpdate in the game code.
History
- i.0: Introduced Standard Farm Map.
- 1.1: Added Woods, Hill-top, Riverland, and Wilderness Farm Maps.
- one.4: Added Four Corners Farm Map.
- 1.five: Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse tin at present exist moved.
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